The game board in Pyramid solitaire is made up of four things: The Pyramid: The pyramid is made up of 28 cards, in 7 rows. Each card is partially covered by two cards from the next row. The Stock: The facedown pile on the bottom left. It is used to draw cards from and put on the Waste. The Waste: The faceup pile next to the Stock. Play 56 card game, Play online card game 28,card game 56,anytime anywhere with live opponents. 28 playing card games free download. Terasology Terasology is a free and open-source survival and discovery game set in a voxel world. Play card games for free whenever you like-when at work, school, or home-and make all your friends jealous with your ever-increasing solitaire skills! Klondike Solitaire is the most popular card game around. Card Game Solitaire does it better than the rest offering smooth game. Twenty-nine (29) is among the 'Jass' family of card games, in which the Jack and 9 rank the highest. It should not be confused with Twenty-eight (28), a similar card game with slightly different rules. It is especially popular in South Asia. Pagat.com Twenty-Nine Page.

This page is based on a contributions from P.J.Ackerson and Bill Maher, supplemented with information from Peter Sarrett's poker variations web site.

Introduction

Seven Twenty-Seven is an American vying game for 4 to 10 players, in which players try to make a hand whose points total as near as possible to 7 or 27 points. There are several variations, especially on what counts as nearest, so it is essential to agree on the house rules you will use before beginning to play. You also need to agree the amount of the initial stake (ante) and the betting limits (the minimum and maximum amount by which the bet may be raised at one time).

The cards

A standard 52 card pack is used. In this game kings, queens and jacks are worth half a point each, and the numeral cards are worth their face value. Aces are worth 1 or 11 points each - and you are allowed to count the same ace as 1 for the purpose of making 7 and as 11 for the purpose of making 27. Thus five-ace-ace is a perfect hand that totals exactly 7 and 27 at the same time.

The deal

Everyone places the agreed initial stake in the pot and the dealer gives one card face up to each player and then one card each face down. The players look at their face-down cards and then each player in turn, starting with the player to dealer's left, may ask for an additional card, face-down.

Variation: Many play that each player is initially dealt two cards face down and one face up.

The betting

There is then a round of betting, which works in the same way as Poker betting, as follows. The player to dealer's left may either pass or bet any amount within the agreed limits, placing the amount of the bet next to the pot. If this player passes, the next player in clockwise rotation has the same options, and so on round to the dealer. If everyone passes the betting round is over.

If someone bets, subsequent players in rotation have the following options:

  • to fold - which is to drop out of the play, abandoning any money already bet on the hand;
  • to call - which is to stake additional money, so that the total amount you have stakes is equal to the total amount staked by the last player who bet or raised;
  • to raise - which is to put in the amount needed to call, plus an additional stake anywhere between the agreed minimum and maximum.

If all the players except one fold, the remaining player takes all the bets, the cards are thrown in (without showing any of the face-down cards) and the next player deals.

As long as more than one player remains in the game, the betting round continues until the stakes of those remaining in the game are equalised - which occurs when after one player bets or raises all the other players fold or call. The game then continues to the next stage - asking for an extra card.

Asking for an extra card

After each round of betting, if more than one player remains in the game, the remaining players, beginning with the one nearest to dealer's left and continuing clockwise around the table, can each ask for an extra card to be dealt face down or keep their hand as it is.

If no one wants an extra card there is a showdown. If one or more players do take extra cards there is another round of betting followed by another chance to take a card. It is legal to pass your chance to take a card, and then to take a card on the following round.

The showdown

Everyone who has not folded exposes their cards. The winners are the player whose total is nearest to seven, and the player whose total is nearest to twenty-seven. They each win half of the money in the pot. In the case of a tie, the tieing players split the relevant part of the pot. For example if two players had 6.5 points and one had 25, then the player with 25 would take half of the pot (for being nearest to 27) and the players with 6.5 would take one quarter of the pot each (for being equally near to 7).

Variations

Some play that extra cards requested to the players are dealt face up rather than face down.

Rather than splitting the pot between 7 and 27, some groups require the players to declare which total they are going for, with the option of going for both. As in High-low Poker, declarations can be simultaneous or sequential, and a player going for both has to win both to take the pot, otherwise they win nothing. See the poker betting page for further details.

Players disagree about how to treat totals that are near 7 or 27 from above rather than from below. This is where it is really important to agree which version you play before beginning. The main possibilities I have seen are as follows:

VariationExplanationExample: if four players have 5.5, 7.5, 26, 28, who wins?
Nearest winsJust the difference from 7 or 27, above or below, counts7.5 wins half the pot, 26 and 28 split the other half
Over is bustYou have to be below or equal to the target to win. You can't win the 7 pot if you are over 7 or anything at all if you are over 275.5 and 26 win
Under beats overIf the differences are equal, it is better to be under the target number than over it.7.5 and 26 win

Other possibilities (over beats under, inside beats outside, outside beats inside) are mentioned on Peter Sarrett's web page.

The 'over is bust' version is from P.J.Ackerson's contribution. In this version it is possible that the 7 pot will not be won, if no one who stayed in is below seven. Presumably if no one is below 7 the whole pot will be won by the player nearest to 27. When playing 'over is bust', anyone who draws a card that takes their total over 27 must immediately fold their cards and drop out. Thus it is possible that the hand ends in the middle of the process of taking extra cards, because all players except one is bust. The last remaining player then takes the pot.

Other web pages about 7-27

There was a short description Seven Twenty-Seven on Peter Sarrett's Game Report site.

Pyramid Solitaire Rules

Objective

The objective in Pyramid Solitaire is to get rid of all the cards in the Pyramid. You get rid of cards by matching two cards whose ranks equal 13 together. Possible matches would be a 3 and a 10, 5 and an 8 etc. An ace ranks as 1, a Jack is 11, Queen is 12 and King is 13.

Gameplay

The game board in Pyramid solitaire is made up of four things:

  • The Pyramid: The pyramid is made up of 28 cards, in 7 rows. Each card is partially covered by two cards from the next row.
  • The Stock: The facedown pile on the bottom left. It is used to draw cards from and put on the Waste.
  • The Waste: The faceup pile next to the Stock. Cards on the Waste can be matched to cards in the Pyramid to get rid of the Pyramid cards. E.g. you can drag a 4 from the Waste onto an open 9 on the Pyramid, and then both those cards will be moved to the Foundation, and are out of the game.
  • The Foundation: The pile on the bottom right, where cards that have been removed from the Pyramid are put.

The purpose of the game is to match cards together so their ranks equal 13. The cards that are available are any card on the Pyramid that have no other cards covering them, and the top card on the Waste pile. In the beginning of the game all the cards in the bottom row of the Pyramid are available, then slowly the cards in the upper rows become available as you remove more of the cards in the lower rows.

Allowed Moves

28 Card Game
  • Flip cards from the Stock onto the Waste. You move cards from the Stock onto the Waste by clicking on the top card of the Stock.
  • Move the top card of the Waste onto an open Pyramid card. You can either drag the top card of the Waste onto a Pyramid card to remove both of them, or you can first click the Waste card and then click the Pyramid card. Both do the same thing, you just click or drag depending on what you like better. The Pyramid card must be available for this to work, it can't be covered by any Pyramid card from a lower row.
  • Move a Pyramid card onto another Pyramid card. Both the Pyramid cards must be available, not covered by any other card for this to work. Exactly like with the stock card you can either drag one card onto the other, or first click on one and then click on the other.
  • Move a Pyramid card onto a Pyramid card that it is covering. If, for example, a 4 is covering a 9, and the other card covering the 9 has already been removed, then you can move the 4 onto the 9. If there's another card also covering the 9 then you can't do this. It varies between versions of Pyramid Solitaire whether this move is allowed or not, I've decided to allow it.
  • Reset the Stock once it's empty. Once you've flipped all the cards from the Stock onto the Waste you can click on the RESET button where the Stock was, and it will put all the cards from the Waste back into the Stock. In this version you are allowed to reset the Stock as many times as you want.
  • Move a King to the Foundation. The purpose is to move cards whose combined ranks equal 13 to the foundation. A King ranks as 13 by itself, so it can't be matched with any other card. To get rid of a King you can simply click the card once, or manually drag it onto the foundation.
  • You can Undo as many times as you like. The game offers unlimited undos. Each Undo counts as a new move though, so if you're trying to win the game in as few moves as possible you should be careful about how many undos you use.

Winning

A game is considered won if all the cards from the Pyramid are removed. Not all games are winnable. The game will notify you if there's no chance of winning the game anymore.

Time and Moves

The game counts the moves you make, and measures the time it takes to finish the game, so you can compete against your previous best games. The best possible game would be if you never used the stock and always removed two cards at a time from the Pyramid (no kings), in that case your move count would be 14.

Variations

How To Play 28 Card Game

There are many variations of Pyramid Solitaire possible. In some you have more Waste piles, in others you never reset the Stock, some have the Stock face-up, and there are plenty of others as well. I've chosen this variation, please don't email me telling me it's 'wrong', there are many possibilities, this is just the one I like the best :)

Coments are closed
Scroll to top