Lockup Rules

Euchre is a four players game, Play free Euchre online at myeuchre.com. Enjoy one of the most amazing and popular game Euchre online. Two teams having two players each. Download Euchre 3.2.0.2 from our software library for free. The file size of the latest installer available for download is 1 MB. The file size of the latest installer available for download is 1 MB. This PC program was developed to work on Windows XP, Windows Vista, Windows 7, Windows 8 or Windows 10 and is compatible with 32-bit systems. Euchre Pogo is one of the top free games related to playing cards. Show up your skills and test it through rounds. You will not have to participate in the new challenge alone. But, you are able to pair up with a partner. Additionally, you can choose your opponent.

Lockup is a brand new original game from CardGames.io, made in March 2020, during the COVID-19 pandemic. We hope this little game can help you pass the time while everyone is stuck at home.

Objective

Lockup is a trick taking game, you get one point per trick taken and the first player to get to 20 points wins the game. Each player plays for himself, you do not play in teams. To get the most tricks you must also avoid taking tricks with (clubs ♣). Tricks with clubs will put you in Lockup, which means you don't get to play for 1-4 tricks, depending on the number of club cards you took.

Dealing and starting

Each player gets dealt 13 cards. The first player to start is chosen randomly, in the next round the person to start will be the next person to the left of the person who started the current round. (1 round is 13 tricks, i.e. starting a new round is when all the cards are finished and are dealt again).

Playing

A player leading a trick can put out a card in any suit he wants, except clubs. You may only lead clubs if you have nothing else left. The players that follow must put out cards in the same suit if they have at least one. If they have no cards in the same suit they may put out any card they want. The player who puts out the highest card in the suit takes the trick. There are no trump cards. Aces are high.

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IMPORTANT, PLEASE READ: The one exception to the following suit rule is, if there are picture cards (jack, queen or king) on the table and you have a club card of the same rank (jack, queen or king) you are allowed to play it. Example: There is a queen of hearts on the table. It's your turn, you have some hearts but also the queen of clubs. You are allowed to play either the queen of clubs or any of your hearts. See next section for why clubs are special!

Lockup

Clubs ♣ are the cards you want to avoid. If you take a trick and it contains at least one club you will get put in lockup for as many tricks as there were clubs in the trick you took. E.g. you take a trick with 3 clubs, you get locked up for 3 tricks. When you're in lockup you don't get to play a card, instead one card in your hand is chosen randomly and will just be removed. The player to your left will be the one who leads the first card for the trick while you're in lockup, and it will just be a trick with only 3 cards. Once your lockup is finished you can play normally again.

Scoring

After a round is finished the score is calculated. Each trick counts as one point. The first player to reach 20 points wins. If two players have 20 points or more and have the same amount of points the game continues until one of them is higher than the other and he wins, there can only be one final winner.

Euchre Rules

These are the rules used for this version of Euchre. I realize there are many variations possible, so this might not be the exact way you're used to playing. There is no bidding in this version, so it's Knock Euchre, not Bid Euchre.

Overview

Euchre is a trick taking game with a trump, played by four players in teams of two. The basic play is similar to Whist, i.e. each player plays one card, the highest card of the suit led wins the trick, unless someone has played a card of the trump suit. An important difference from Whist is that one of the teams names the trump and must then win the majority of the tricks in that hand. The game is played over several rounds until one team has gotten 10 points.

Dealing

Euchre uses a non standard deck of 24 cards. It's made up of the 9, 10, Jack, Queen, King and Ace of each suit. Some variations also use the Joker, but this version does not. The initial dealer is chosen randomly, in the next round the player to the dealer's left is the new dealer and so on. Five cards are dealt to each player in two rounds of dealing. Once all players have their cards, the top card of the deck is turned face up, so it's ready for the next part of the game, which is...

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Naming Trump (Calling Round)

After the cards are dealt the players must pick what will be the trump suit. At this point there is one face up card on the table, the suit of that card is the potential trump suit. Going clockwise around the table, starting with the player to the dealer's left, each player can either say 'Pass', meaning they don't want the suit to become trump, or they can say 'Order it up' in which case the suit of the card becomes trump and the calling round ends immediately. The face up card on the table goes to the dealer which takes it and discards one of the cards from his hand and then the game is ready to begin. The team that picked the trump are known as the 'Makers' and the other team are known as the 'Defenders'.

If all players pass on the trump card then there's another round of naming trumps, where a player may simply name which suit he wants to be trump (although he may not name the suit everyone just passed on), or say pass. If the first three players pass on this round as well then the dealer is forced to name a trump. This is the 'Stick the dealer' rule, which we added here on April 29th 2020, after a lot of requests! And no, we won't change it back 🙂.

In some variations of Euchre the dealer's partner can't name trump and play with a partner, he must play alone. We don't use that rule in this version though.

Going alone

The player who orders up trumps, or names trump, is allowed to play alone. If a player chooses this his partner will put down his cards and not participate in the rest of that round. Playing alone can help you to score more points, more about that in the Scoring section below. Note: In previous versions of this game I used to allow every player to go alone. I've since changed that to only allow the player that names or orders up trumps to go alone, as that seems to be more in line with what people are used to doing.

Ranking of trump cards

The trump ranking in Euchre is quite different from most other trump taking games. The trump suit ranks higher than the other suits, but within the trump suit the Jack (known as the Right Bower) is the highest card. Then, in a weird twist, the Jack in the other suit that's the same color as the trump is the next best trump card. E.g. if spades are trump then the Jack of clubs would be the next best card, known as the Left Bower). After that the rest of the trump cards follow in order from high to low, Ace, King, Queen, 10, 9. The Left Bower is considered for all purposes as a member of the trump suit. Just to make it clearer, if trump suit was Hearts, the ranking of trump cards would be:

  1. Jack of Hearts (Right Bower)
  2. Jack of Diamonds (Left Bower)
  3. Ace of Hearts
  4. King of Hearts
  5. Queen of Hearts
  6. 10 of Hearts
  7. 9 of Hearts

Playing

Play is like in most trick taking games. A player leads with a suit, other players must follow suit if they have it, but are otherwise free to play any card if they have nothing in the lead suit. Cards are ranked from high to low, trump beats lead suit, lead suit beats other suits. The person who takes a trick leads in the next trick.

Scoring

Now remember that the team that picked trumps are the 'Makers' and the other team is the 'Defenders'. A team that wins 3 or more tricks wins the hand and gets points, the losing team gets no points. Teams can also gain more points if the player who called trump goes alone. The scoring table is as follows:

ResultMakersDefenders
Makers win 3 or 4 tricks.10
Makers win 5 tricks.20
Maker goes alone and wins 3 or 4 tricks.10
Maker goes alone and wins 5 tricks.40
Defenders win 3 or more tricks.02

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UPDATE 2016-10-05: Previous versions of the game allowed any player to go alone. After endless emails and endless confusion about the scoring I've decided to change it to what most people want, which is that the player who calls trumps is the only one who can go alone.

Winning

A team wins once it has gotten 10 points. We used to have it that you had to win by at least two points, but we've removed that rule now.

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